Money Money Money

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Posted by DanVanGogh | Posted in | Posted on Friday, December 25, 2009

This has nothing to do with Shadow Priest but everything to do with Gold. We need gold to buy new spells, lvl professions and overal allow us to get what we want when we want it. Unfortunatly, getting gold is a BIG PAIN IN THE ASS in WOW. Really! I would rather pull my hair out and scream at Lego Blocks than farm, but is the cost of doing buisness I guess!

Anyway I found this site awhile ago and I might as well share it.

This site gives some pretty good tips on making money in wow, some are creative others more banal but oh well. Have fun with it use it and abuse its advice!


Peace out, Arg I mean BLING BLING BLING!

Priest need civil rights too

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Posted by DanVanGogh | Posted in | Posted on Thursday, December 24, 2009

when you think of priest it funny to think abou their rep in WOW. For some reason, Priest are the BITCH of WOW. Every group wants a priest be it shadow for increased spell hit for other DPS, mana rejuv or Holy and Dis to heal.

But everytime Priest are brought up into Trade chat, everyone just talks massive shit on Priest. ?

Why? Because Priest arn't Tanks we dont sit in the front of the room and wave our hands saying LOOK AT ME LOOK AT ME!!!!!!

I love hearing about the palidin or the warrior that boast about this run and that run, but healers in general are given no praise.

You know what Healers, you rock, good job, keep up the good work!

Priest, your so fucking amazing, everyone talks shit because they are SOOOOOOO envious that we wear cloth but roll like a tank. Priest....pat yourself on the back!!!!

Gosh I feel better already!

Merry X-Mas everyone!

Dont Freakout your belated patch notes are here: patch 3.3

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Posted by DanVanGogh | Posted in | Posted on Monday, December 21, 2009

Okay, you’ve probably though I’ve fallen off the deep end and forgot to update my blog….Well your only half right…..


Basically since the patch came out at the beginning of the month I’ve been spending quite a bit of time playing around with the new features, and playing around with some of the new SP mechanics. Here are my thoughts, ironically enough we got basically everything from the test realm.

Improved devouring plague now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.

I really like this Buff, you know get 30% up from 15% of total damage instantly. Basically this makes this spell not only continue to deal great damage over time, but also act as a mini nuke if used at the right time along with mind blast and shadow word death. I have Danvangogh with about 17.38% haste, and I feel this impacts the spell minimally for increased DPS.


•Mind flay range has been increased to 30 yards, up from 20.


Yay, range, the glyph of mind flay now does what glyph of SW:P used to do, so if you already had that it doesn’t really change anything


•Shadowform now also causes devouring plague, and vampiric touch to benefit from haste, reducing the tick intervals and overall duration of the spells. It has also had its mana cost reduced to 13% down from 32%.

What I like about this is that it allows you to switch back and forth into healing without taking up as much mana as it did significantly. I have noticed a slight decrease in the interval rate, however I don’t think it impacts dps as much as I would have liked. Still its better than nothing.

•Vampiric embrace now provides a 30-minute buff that cannot be dispelled, instead of a target debuff, but only generates healing for single-target shadow damage spells

All this does is cut back the time that we normally would have spent applying to several mobs during a multi-mob pull. Helpful but the healing really is minimal at least for party members. I’ve thought about pulling these talent point and putting them into Improved Shield for survivability increase, but then I figured, the party doesn’t get ANY buff from just 1 person having a shield, improved shield only increases absorption by 10% with 2 talent points. Basically I figured what does that really do if you’re running a heroic and your dealt 3k of damage and your shield only has and increased absorption of a couple hundred points. I figure that the party would rather have a couple of hundred healing party wide than 1 person only having a couple hundred prevented 1 time.

•Glyph of mind flay now increases the damage done by Mind Flay by 10 per cent when the target is afflicted with shadow word: pain.



Same thing that glyph of SW:P used to do



•Glyph of shadow word: pain now causes the spell to restore 1% of the priest's base mana each tick.



Now this give back mana per tick. I’ve been looking and I really think that this is useless unless your in long battles. I’ve found that it helps out a lot in places like HoR or ICC, but in a normal fight that might be like 8 seconds or less your only going to be getting like 2 or 3% mana back. Still on the fence about this one as I haven’t really noticed that haste is eating up my mana beyond what shadowfiend and dispersion can take care of.



•Glyph of shadow now causes non-periodic spell critical strikes to increase spell power by 30%, up from 10%, of the priest's total spirit for 10 seconds.



Just a DPS increase

Holy Priest Guide....Why not?

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Posted by DanVanGogh | Posted in | Posted on Thursday, December 3, 2009

www.tankspot.com/forums/.../56757-wotlk-holy-priest-guide.html



Found this the other day, we all got to pic a Duel Sp3c at somepoint mine is holy. This gives a good overview on using holy specs, gems, gear. and what have you.

Bizzard should try to make the story flow better

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Posted by DanVanGogh | Posted in

You know, I'm feeling bitchy.....

I was thinking today about Priest Spells, and how the spells are named and how they fit into the Priest background. Prayers, light, healing...ect.....

Then I started thinking about Shadow Priest Spells.......WTF!?!?!?

Mind Blast, Vampiric Touch, Psy Scream......

I guess evil priest are suppose to be angry Mrs. Cleos that blow peoples minds?

Why not name the spells so they atleast sound... IDK...Priestly

"loss of Faith", "Corrupt Spirit", "Prayer of Death" IDK there are millions of other names that would go more with the Priest idea than say..... "Mind Flay" why not just call it Purple LazerBeam?

Coming Soon WOTLK Patch 3.3

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Posted by DanVanGogh | Posted in

Sometime this week or so the next Patch is set to release. What does this mean for Shadow Priest you may ask? Hopefully if all test realm notes are carried over, alot of Buffs are finally coming our way. Seems like ages since we got Buffed during a patch. Here are the notes as of now....Fingers Crossed:


•Improved devouring plague now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.

•Mind flay range has been increased to 30 yards, up from 20.

•Shadowform now also causes devouring plague, and vampiric touch to benefit from haste, reducing the tick intervals and overall duration of the spells. It has also had its mana cost reduced to 13% down from 32%.

•Vampiric embrace now provides a 30-minute buff that cannot be dispelled, instead of a target debuff, but only generates healing for single-target shadow damage spells

•Glyph of mind flay now increases the damage done by Mind Flay by 10 per cent when the target is afflicted with shadow word: pain.

•Glyph of shadow word: pain now causes the spell to restore 1% of the priest's base mana each tick.

•Glyph of shadow now causes non-periodic spell critical strikes to increase spell power by 30%, up from 10%, of the priest's total spirit for 10 seconds.

Basically as of now these are all DPS increases. The SW:P mana rejuv is exciting as i'm sure it will at least make the mana rejuv from VT feel measurable, but i'm not sure if it will be enough to prevent total mana loss from having to constantly recast DP and VT more often due to being affected by haste. Mind Flay hopefully will get the range increase which might make it one of the longest ranged DPS attacks in the game...nice change from being one of the shortest as of now. The VE buff change will be fun to play with now. Seems like having to constantly cast on groups of MOBs takes too much time. Changed to a 30 self buff should save time and increase our focus on just doing what we are suppose to do...DPS.

But as I said these are just test realm notes so dont start counting your chickens yet. Da Blizz i think secretly hates all priest in the game as years of neglect have shown...